module charge.gfx.simple
Simpler object rendering code, shader, buffer and builder.
Code Map
//! Simpler object rendering code, shader, buffer and builder.
module charge.gfx.simple;
enum vertexShaderES;
enum fragmentShaderES;
//! VBO used for simple drawing operations.
class SimpleBuffer : Buffer
{
public:
num: GLsizei;
public:
fn update(vb: SimpleVertexBuilder) { }
public:
static fn make(name: string, vb: SimpleVertexBuilder) SimpleBuffer { }
}
//! Building simple vertex buffers.
class SimpleVertexBuilder : Builder
{
public:
alias add = Builder.add;
public:
this(num: size_t) { }
fn reset(num: size_t) { }
fn add(x: f32, y: f32, z: f32, u: f32, v: f32) { }
fn add(x: f32, y: f32, z: f32, u: f32, v: f32, color: math.Color4b) { }
fn add(vert: SimpleVertex*, num: size_t) { }
fn bake(vao: GLuint, buf: GLuint, num: GLsizei) { }
}
//! Vertex format, vec3f32 position, vec2f32 coordinate and vec4!u8 color.
struct SimpleVertex
{
public:
x: f32;
y: f32;
z: f32;
u: f32;
v: f32;
color: math.Color4b;
}
//! Shader to be used with the vertex format in this file.
global simpleShader: Shader;
//! Dereference and reference helper function.
fn reference(dec: SimpleBuffer, inc: SimpleBuffer) { }
//! Closes and sets reference to null.
fn destroy(obj: SimpleVertexBuilder) { }
fn __ctor() { }
fn initSimple() { }
fn closeSimple() { }
fn reference(dec: SimpleBuffer, inc: SimpleBuffer)
Dereference and reference helper function.
Parameters
dec |
Object to dereference passed by reference, set to |
inc |
Object to reference. |
fn destroy(obj: SimpleVertexBuilder)
Closes and sets reference to null.
class SimpleBuffer : Buffer
VBO used for simple drawing operations.
global simpleShader: Shader
Shader to be used with the vertex format in this file.
It has one shader uniform called 'matrix' that is the.
struct SimpleVertex
Vertex format, vec3f32 position, vec2f32 coordinate and vec4!u8 color.
class SimpleVertexBuilder : Builder
Building simple vertex buffers.