module voxel.svo.shaders
Code Map
module voxel.svo.shaders;
//! Cache shaders so they can be resude between different passes and
//! models.
class ShaderStore
{
public:
this(isAMD: bool) { }
fn makeElementsDispatchShader(src: u32, dst: u32) gfx.Shader { }
fn makeWalkFrustumShader(srcBaseIndex: u32, dstBaseIndex: u32, counterIndex: u32, powerStart: u32, powerLevels: u32) gfx.Shader { }
fn makeWalkSplitShader(srcBaseIndex: u32, dstBaseIndex: u32, counterIndex: u32, splitIndex: u32, splitSize: u32, powerStart: u32) gfx.Shader { }
fn makeWalkSortShader(srcBaseIndex: u32, counterIndex: u32, powerStart: u32) gfx.Shader { }
fn makeWalkDoubleShader(counterIndex: u32) gfx.Shader { }
fn makePointsWalkShader(powerStart: u32) gfx.Shader { }
fn makeCubesWalkShader(src: u32, powerStart: u32) gfx.Shader { }
protected:
mShaderStore: gfx.Shader[string];
mCompiler: gfx.Compiler;
mIsAMD: bool;
}
fn getStore(c: Create) ShaderStore { }
class ShaderStore
Cache shaders so they can be resude between different passes and models.