module charge.math.color
Source file for colors used in graphics.
Code Map
//! Source file for colors used in graphics.
module charge.math.color;
//! A color value with 8 bits of unsigned values per channel.
struct Color4b
{
public:
r: u8;
g: u8;
b: u8;
a: u8;
global White: const(Color4b);
global Black: const(Color4b);
public:
fn modulate(c: Color4b) { }
fn blend(c: Color4b) { }
fn toString() string { }
fn toABGR() u32 { }
fn toRGBA() u32 { }
fn opEquals(other: Color4b) bool { }
public:
static fn from(rf: f32, gf: f32, bf: f32, af: f32) Color4b { }
static fn from(r: u8, g: u8, b: u8, a: u8) Color4b { }
//! Converts a little endian RGBA value to little endian ABGR.
static fn fromRGBA(value: u32) Color4b { }
//! Read a little endian ABGR.
static fn fromABGR(value: u32) Color4b { }
}
struct Color3f
{
public:
r: f32;
g: f32;
b: f32;
global White: const(Color3f);
global Black: const(Color3f);
public:
fn toString() string { }
fn ptr() f32* { }
public:
static fn from(r: f32, g: f32, b: f32) Color3f { }
static fn from(c: Color4b) Color3f { }
}
struct Color4f
{
public:
r: f32;
g: f32;
b: f32;
a: f32;
global White: const(Color4f);
global Black: const(Color4f);
public:
fn opAddAssign(c: Color4b) { }
fn opMulAssign(f: f32) { }
fn toString() string { }
fn toABGR() u32 { }
fn toRGBA() u32 { }
fn ptr() f32* { }
public:
static fn from(c: Color4b) Color4f { }
static fn from(c: Color3f) Color4f { }
static fn from(r: f32, g: f32, b: f32) Color4f { }
static fn from(r: f32, g: f32, b: f32, a: f32) Color4f { }
}
struct Color4b
A color value with 8 bits of unsigned values per channel.
Is layed out in memory in r, g, b, a order. For little endian machines this means that reading the color as a u32 it will return it in ABGR form.
fn fromRGBA(value: u32) Color4b
Converts a little endian RGBA value to little endian ABGR.
fn fromABGR(value: u32) Color4b
Read a little endian ABGR.